Dynamic knee simulators use muscle analogs to incite motion at the knee joint [1–5]. There is a great variation between simulators in choice of powering of muscle analog systems, what movements are fixed, controlled, or unconstrained, as well as whether or not the system is open or closed kinetic chain. The objective of this work is to develop a portable dynamic knee simulator that allows simulation of knee joint motions when it is maximally flexed during a large range of activities involving the lower limb in both a vertical (e.g. deep squat) as well an horizontal position (e.g. rowing).

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